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Creating map water in cities skylines
Creating map water in cities skylines








creating map water in cities skylines

Maps inspired by real-life locations seemed to be popular, and seeing how there was not many of them are for Malaysia, I tried to create one. Yet Cities: Skylines also allows simpler content, like maps and buildings designed using in-game assets to be published as well. Steam Workshop is displayed front and center in the main menu, encouraging players to try it out. Maxis as a development studio also closed its doors too as a result. The game did not do well enough, as fans outraged and disappointed with what the game offers. Only in 2013 SimCity reappeared as a reboot, but made plenty of odd game design choices, such as the always-online requirement (yet not always-working, and later to be patched in offline support), less room for creative expression on designing the cities, and no mod support.

creating map water in cities skylines

SimCity grew in popularity over time, but the series was seemingly left untouched as developer Maxis had a new-found success in the human-simulator/doll house/god game The Sims.

creating map water in cities skylines

An odd title for its time, SimCity pushed the notion that video games can be more than just having fun, and can be a bit educational too. The main texture of grass, transparency controls how much the grass texture is affected by the grass color offsets.City builders, as a genre, is interesting.īorn from the release of SimCity, where creator Will Wright found that building the cities for maps of a helicopter shooter game he was designing to be fun. Do not use the "Smaller File (8-bit)" feature in the Photoshop Export As window, as that creates an indexed color image, not an 8 bits/channel one. Make sure the texture is 8 bits/channel because a 16 bits/channel image can't be imported. The game supports other formats as well, but there is no reason to use another one, it doesn't matter how much your texture is compressed or even if it's completely solid or complicated, the game will convert it to a DXT format, so the final size won't be affected by anything other than resolution. The AppData folder is hidden by default, you can access it by copying and pasting the path into the file explorer, or pressing Windows + R and typing in appdata.

creating map water in cities skylines

%LocalAppData%\Colossal Order\Cities_Skylines\Addons\ThemeEditor\ThemeTextures The folder where you should put the textures for importing is located here: Also affects the availability of some environment-specific vanilla assets. Affects the cubemap which is visible in the water and highly specular asset reflections.










Creating map water in cities skylines